AI Insights · Timothy · October 2024
Top 5 Boxing Games in Ecuador, Q3 2024: Unified Platform Performance
Discover the performance trends of the top boxing games in Ecuador for Q3 2024, with insights on downloads, revenue, and active users from Sensor Tower.
In the third quarter of 2024, the top five boxing games on a unified platform in Ecuador showed varying performance trends, as reported by Sensor Tower.
Boxing Star: Real Boxing Fight saw a mixed revenue trend, with a notable peak of approximately $347 in late September. Downloads were relatively stable, peaking at around 262 in early August, while weekly active users fluctuated, reaching a high of 1.07K in early August before dropping to 818 by the end of September.
Real Boxing: KO Fight Club experienced a modest revenue increase, with a peak of around $63 in late July. Downloads reached their highest at 976 in the last week of September. The game maintained strong weekly active users, culminating at 1.58K at the end of the quarter.
Real Boxing 2 had steady revenue, peaking at $49 in early July. Downloads showed a general upward trend, reaching 2.15K by the end of September. Active user numbers also increased, peaking at 3.5K in the final week of the quarter.
EA SPORTS™ UFC® 2 displayed consistent download numbers, peaking at 3.37K in early August. Revenue saw minor fluctuations, with a high of $38 in early September. Weekly active users peaked at 4.5K in early August before declining to 2.67K by the end of September.
Lastly, WWE Mayhem experienced a stable revenue trend, with minor fluctuations around $10 to $14 throughout the quarter. Downloads reached a high of 580 in early August, while active users peaked at 1.42K in late July, before a gradual decline towards the end of the quarter.
For more insights and detailed data on these apps, visit Sensor Tower.